"How To Download Resident Evil Outbreak File 2 Free ""Mobile""" UPDATED

"How To Download Resident Evil Outbreak File 2 Free ""Mobile"""

2004 video game

Resident Evil Outbreak: File #2
Resident Evil Outbreak File 2.jpg

N American box art

Programmer(s) Capcom
Publisher(south) Capcom
Director(due south) Eiichiro Sasaki
Producer(southward) Tsuyoshi Tanaka
Artist(s) Yoshihiro Ono
Writer(s)
  • Yuji Matsumoto
  • Koichi Okada
  • Kazunori Kadoi
Composer(s)
  • Akihiko Matsumoto
  • Tetsuya Shibata
  • Etsuko Yoneda
Series Resident Evil
Platform(s) PlayStation 2
Release
  • JP: September ix, 2004
  • NA: April 26, 2005
  • PAL: August 26, 2005
Genre(s) Survival horror
Fashion(s) Single-histrion, multiplayer

Resident Evil Outbreak: File #2 [a] is a survival horror video game and is a sequel to Resident Evil Outbreak. It was released for the PlayStation 2 in Japan on September 9, 2004, N America on Apr 26, 2005, and Europe on Baronial 26, 2005.

Following the success of Outbreak in Japan, Capcom announced File #2 in late 2004. The same 8 characters from the first title return with like abilities, and the game once again takes place in a zombie-inhabited Raccoon City. V new scenarios are available, the first four beingness playable from the offset. In pre-ordered editions in Japan, the game was packaged with a demo of Devil May Cry 3.

On January ane, 2014, the servers were opened back up to the public using alternating fan servers, thus, once more allowing for online play, along with new additions to the server such every bit banlists and leaderboards.[1]

Gameplay [edit]

Scenarios [edit]

The player selects a scenario, difficulty level, and a grapheme. Each difficulty level is associated with enemies and items the role player encounters every bit they progress through the scenario. The game has five scenarios: "Wild Things", "Underbelly", "Flashback", "Drastic Times" and "Cease of the Road".

Each scenario has an issue checklist consisting of special deportment that the player must perform to reach 100% completion. Upon doing so the histrion will unlock "Infinity Mode" in which all the player's weapons never break or run out of ammunition.

Each scenario besides has "SP" items. These are invisible items hidden throughout the level, and are randomly generated on two paths. In that location are twenty scenario items for each scenario, and twenty items specific to each character hidden across the five scenarios. If caused, these items unlock new costumes and the option to listen to character advert-libs. The game comes with 2 bonus scenarios, "Elimination" and "Showdown"; both are designed every bit grooming guides to heave gameplay.

Controls [edit]

Rather than using USB headphones or a reckoner keyboard, players use a control "ad-lib" organisation which consists of ten key command phrases, utilized by manipulating the right analog stick on the PlayStation 2 controller and a context-sensitive button. The role player can select and request items from their teammate's inventory, or ask the teammate themselves to use the particular in question. The new additions included the advertizement-lib phrase "Sorry", and context-related comments on the Map and File screens.

The sequel too boasted a new difficulty feature and some changes to the game balance. These included a new "Nightmare Mode" and several alterations to previous damage charts. The game also added the ability to motility the player'southward character while in attack opinion, allowing a character with a gun to move and shoot at the same fourth dimension.

Regional differences [edit]

For the North American version of the game, the 'ad-libs' from the first game were removed. Subsequently, only when a grapheme used the analog stick or made a request did they make a dissonance. If an ad-lib was attempted, no sounds were made, negatively affecting gameplay. If a player attempts to tell another that they are poisoned, the chances the message would be noticed are depression if they are in the middle of combat. The Japanese release features full voices, while the European version features voices, simply without text.

The Japanese version features Japanese subtitles for the cutscenes while the characters retain the utilise of English, equally with previous Biohazard titles. Because of the graphic symbol variety, this leads to a foreign continuation where the Japanese subtitles read as having all the characters proverb the same thing in some situations.

The small-scale character, "Linda", is called "Rinda" in the Japanese version. In Japan, the game ran on the KDDI MMBB service. In the U.s.a., this service was swapped out for the Sega Network Application Bundle. Because of this change, several features were removed from the NTSC/PAL versions, including private messaging, advanced search options, and special options to limit the rankings to find specific ranks.

Multiplayer mode [edit]

On March 31, 2007, Capcom closed their PAL and NTSC servers for File #ii. Online play was given a major overhaul from that of the previous game. File #2 had a new antechamber system, new event system, and an increase in options and modes of play.

Capcom ran events from April to late May of 2005 that were sponsored by diverse gaming magazines. This included events from PlayStation Magazine and Electronic Gaming Monthly, amongst others. Clearing these events rewarded the players with characters and costumes. Some events took place in standard levels on set difficulties, while others placed the player in selected levels with Infinite and Nightmare options activated earlier the two options were available for complimentary apply. After all sponsored events ended, Capcom ran two events in circulation, a point bonus event and an SP item hunt.

The lobby system was revamped to include ten areas with different options in each 1; however, this change fabricated it harder to join games with friends. In club for a thespian to join a friend in their hosted or electric current game the histrion needed to enter a menu to search for their proper name, and so exit that bill of fare, cull the area they are in, and discover the game. This carte did not mention the number of players in the game when searched for, pregnant a game could exist total before the histrion joined.

In early on July,[ when? ] Capcom closed an alternating server, leaving merely i choice for the histrion when they continued. Months afterwards, Nightmare Mode, Infinite Mode, and changes to the Area organization were made. HDD Support was dropped from the Surface area Screen, but players could however host games with HDD mode turned on by activating it offline.

From within the game, or by a link on the official Capcom sales page of their U.s.a. site, players could expect and run across their position on the ranking boards.

Plot [edit]

File #ii is a continuation of the events that occur in the original Outbreak, though the exact order of the scenarios is left ambiguous. Though there is no concrete "first" to the game, it ends with the execution of Mission Code: Xx in which the regime effectively nukes all of Raccoon City to eradicate the threat posed by the T-virus.

The first scenario listed is "Wild Things," in which Cindy Lennox leads the rest of the survivors to the Raccoon Urban center Zoo in hopes of reaching a rescue helicopter on the other side of the zoo. Throughout the scenario, players are pursued past an assortment of animals infected by the virus, the most unsafe beingness the zombie elephant Oscar, who follows the players from area to expanse until he is either locked in the Elephant Phase or killed past the players. Should they reach the Front Plaza without killing him or locking him away, he will announced as the dominate; otherwise, the zombie lion Max will exist the dominate. Once the players accomplish the finish of the phase and board the tram, the tram stops, and the rescue helicopter is shown on fire in the distance, with the pilot dying of his injuries outside of the burning helicopter.

The second scenario, "Underbelly," follows the players' journey into a subway station and endeavour to escape the city using a subway train. Before they tin can exit, even so, another moving train runs into a pile of debris and explodes, awakening the "Giga Bite," an enormous flea, who the players later fight at the end of the phase. To initiate this fight, one of the players is kidnapped past the Giga Bite while waiting for their train to depart. After defeating the boss, if the players practice not make it dorsum to the railroad train in fourth dimension, they must find an alternate way out through the Substation Belfry, which is through the ventilation shaft.

In the third scenario, "Flashback," Alyssa Ashcroft leads the survivors to a motel in the woods where they are met past Albert Lester (Also known equally Al), who promises to lead them to a neighboring town. He mysteriously disappears once the players achieve a bridge leading to an abandoned infirmary. When the players investigate, a masked ax-wielding man chases them throughout the scenario. Players must kill sections of a behemothic establish that has overtaken the hospital edifice by injecting it with a serum-filled syringe. The last dominate is the core of the plant, which is after constitute out to be controlled by an infected Dorothy, Al's wife, who was experimented on in the hospital. Al is shown in the ending to have been leading people to the hospital to kill them in society to feed his wife in her plant form. If the actor plays through the level as Alyssa, they will experience several flashbacks at different points in the scenario, as Alyssa and a friend who died at the hands of a zombified Dorothy once investigated the hospital's ethics years ago. The player could besides get dissimilar endings depending on how many files the player collected in the infirmary.

"Desperate Times," the fourth scenario, finds the players in the Raccoon Urban center Police Department defending themselves from zombies that accept crowded outside of the station. By finding several plates, the players open a secret passage for i of the cops, Rita, to navigate and find help. Before she can render, the zombies break through the gates of the constabulary department, and the players must defeat a certain amount (depending on which difficulty they chose) of them before completing the scenario. The players are forced to leave policeman Marvin behind as they drive away, while he locks himself in the room in which Claire or Leon (depending on whom the role player chooses to be) finds him severely wounded in Resident Evil 2.

In the concluding scenario, "End of the Road," David King leads the survivors to an Umbrella laboratory, where they are met past two scientists, Linda and Carter, who take returned to get the cure. Before they can leave, an alert sounds, and a shutter closes the leave, which the scientists are unable to open. The lab is infested with hunters, which Carter fends off by awakening the Tyrant to fight for him. As the grouping is about to leave, however, the Tyrant turns on the players, killing Carter and throwing Linda from a ledge. The Tyrant then follows the players for the rest of the scenario. The players enter the sewers below the lab, where they find Linda alive. Depending on if the player whether or not killed the Tyrant, they are either washed away in the sewers with Linda or left behind to attain the upper levels themselves. Regardless, the players see a mutated Tyrant on the metropolis streets. Players are given a chance to rescue Linda, who is shot by a sniper (who also shoots at the players), and must exist carried by the role player to the cease of the stage. They tin can choose to escape past truck simply must fight Nyx, the final boss, before doing and so, or past helicopter, without fighting a final boss.

Also, in the final scenario, there are four unlike endings. "Upward and Abroad with Linda" is obtained by escaping the urban center past helicopter with Linda in possession, "Upwardly and Away" is obtained past escaping the urban center by helicopter, simply letting Linda die on the fashion or not finding her, "Run Like the Linda" is obtained by escaping the city by truck with Linda in possession, and "Run Like the Wind" is obtained by escaping the city past truck, simply letting Linda die on the way or non finding her. Obtaining the start or the third catastrophe grants the player the Good catastrophe and epilogue for the character called, and obtaining the second or the fourth ending will grant the actor the Bad ending.

Development and release [edit]

The game was developed past Capcom Production Studio one over a one-yr period. Although graphics did not differ profoundly from its predecessor, elements of gameplay and online features were overhauled. For example one of the biggest changes over the first game was that players had the ability to select their own AIPCs. Originally this was not allowed, with the 2 characters being set based on scenario and player character (for example, Kevin e'er had Mark and Cindy in "Outbreak", and Yoko and David in "Decisions, Decisions").

While most of Europe had access to a server, different the previous release, certain countries still had their versions edited to non permit it as servers in their language were not secured. As a 100% completion required the player to do certain things each level that could only be done online, these versions had those goals removed.

The v scenarios chosen were "Wild Things", "Underbelly", "Flashback", "Desperate Times" and "End of the Road". Different the scenarios released in Outbreak, those released in File #2 took considerable apply of story branching, assuasive players to get unlike endings based on gameplay. In the case of "Underbelly", the player could fail to accomplish a departing subway train and leave the station via a ventilation shaft. In the case of "Flashback", different endings were reached based on whether or not the role player nerveless certain files in the infirmary, and they could even end the scenario without ever reaching it.

On September 22, with File #2 more than a week into its release, it reached news sites that Capcom was falling into fiscal difficulties in its stock, with Media Create citing 91,000 sold copies of the game in Japan so far, much less than Capcom'south hopes. The ability to strafe and shoot simultaneously was added. Load times were also improved. The game was released on September 9, 2004, in Nippon and on Apr 26, 2005, in North America.[two]

Reception [edit]

Resident Evil Outbreak: File #2 has been met with mixed reviews: Metacritic gave it a 58/100 and GameRankings gave it a 62.92%.[4] [iii] A third game was planned for release (as data was establish within the game'southward disc hinting as such) but was ultimately scrapped due to depression sales of this game.[ citation needed ]

Notes [edit]

  1. ^ Known in Japan as Biohazard Outbreak: File 2 (Japanese: バイオハザード アウトブレイク ファイル2, Hepburn: Baiohazādo Autobureiku Fairu Tsū )

References [edit]

  1. ^ "Outbreak 2 Online". 2014-01-05. Retrieved 2014-01-18 .
  2. ^ "Resident Evil: Outbreak – File #2 (Game) – Behemothic Bomb". giantbomb.com.
  3. ^ a b "Resident Evil Outbreak File #two for PlayStation ii". GameRankings. CBS Interactive. Retrieved 2011-01-12 .
  4. ^ a b "Resident Evil Outbreak File #2 for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 2011-01-12 .
  5. ^ "Resident Evil Outbreak File #2 Review for PS2". 1UP.com. Archived from the original on 2010-01-xv. Retrieved 2010-11-12 .
  6. ^ Shoemaker, Brad (26 April 2005). "Resident Evil Outbreak File #2 Review". GameSpot . Retrieved 4 November 2021.
  7. ^ Master, Games (8 September 2005). "Resident Evil Outbreak File two review". GamesRadar . Retrieved iv November 2021.
  8. ^ Dunham, Jeremy (29 April 2005). "Resident Evil Outbreak File #2 Review". IGN . Retrieved 4 November 2021.
  9. ^ Chapman, David (28 April 2005). "Resident Evil Outbreak File #two Review". GameSpy . Retrieved iv November 2021.

External links [edit]

  • Official website

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